Tag Archives: Mythic+

Challenge Modes in Legion

Preview of Mythic + (the dungeons formerly known as Challenge Mode) in Legion, looks like we could be in for some fun and games MMO-Champion says: “In Legion Mythic dungeons will scale in difficulty and rewards, making them relevant throughout the expansion. Most of what we know has been covered in blue posts, but to recap:

  • Each level of difficulty increases the health and damage done by enemies in the dungeon by a percentage.
    • Level 1 (8%) and Level 2 (17%) Mythic Dungeons have no affixes.
    • Level 3 (26%) to Level 5 Mythic Dungeons have one affix, selected from Tyrannical, Bolstering, Raging, and Teeming.
    • Level 6 (59%), Level 7 (71%), Level 8 (85%) and higher have two affixes, selecting from the previous four and adding Necrotic, Volcanic, Skittish, and Decay
      • Decay – All players lose 1% of their max health every 2 sec while the challenge is active.
      • Skittish – Enemies pay far less attention to threat generated by tanks.
      • Volcanic – While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
      • Necrotic – All enemies’ melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
      • Teeming – Additional non-boss enemies are present throughout the dungeon.
      • Raging – Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
      • Bolstering – When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
      • Tyrannical – Boss enemies have 50% more health and inflict up to 30% increased damage.
  • There is a 45 minute timer that you must beat to advance to a higher level, but not to get loot.
  • When keystones upgrade, a new dungeon is selected at random.
  • The Mythic+ dungeons are only limited by keystone availability, not a weekly loot lockout.”

No More Mythics

We have decided that we will no longer be a guild that chases mythic raiding. The decision is one that hasn’t been easy as raiding at the highest level has been a personal goal of all of the raid officers, but sadly the style of guild we are and mythic raiding don’t mix and we’ve fought against that all through Warlords and finally we’ve admitted defeat. Why? Being focused on mythics made us too focused on progression and numbers rather than having fun and that promoted a lot of negative behaviour and cost us some good players along the way. Also none of the raid leadership really like the extra management that running a large raid team forces upon the leadership and that drained the fun from the game for us. The turning point was after we cleared Blackrock Foundry when we started having attendance issues meaning we needed t recruit more to ensure we had a 20 man team each week and quite frankly that has showed and had a bad effect on the guild atmosphere. So what does this mean for Exhumed? For the rest of Warlords we will be focusing on running heroic raids on Wednesday and Thursday nights to players that are capabale of raiding at that level on toons with the right gear. The plans for Legion are that we will aim to be the very best heroic team with a squad of 15 players, clear the content quickly and sit back and wait for the new content while we go off and have fun in the new Challenge Mode dungeons which is where we will get our ‘mythic’ challenge from.